{"DIALOGUE":
	[
		["(...Michael's back.)", "Engineer"],
		["_func",
			[
				["addActor", 0, "sTalksprites_Michael"], 
				["playMusic", "musMidnight_Michael", 1], 
				["fadeMusic", "musMidnight_Michael", 1, 0]
			]
		],
		
		["Ah, good to see you again. You found the third one.", "Michael"],
		["_func", [["setActor", 4]]],
		["...Which should mean only one remains. As much as I would like to say it's smooth sailing from here, you know how things are with this company by now.", "Michael"],
		["Eh, I got through four shifts of this, what's a fifth?", "Engineer"],
		["...So, uh...what's up with these masks, exactly? You haven't told me what's so important about them.", "Engineer"],
		["_func", [["setActor", 1]]],
		["...Yes, I suppose I owe you that much for getting this far.", "Michael"],
		["_func", [["setActor", 0]]],
		["I imagine you're quite familiar with the...reputation this company has garnered by now, yes?", "Michael"],
		["I've heard some things about it, not much more than that.", "Engineer"],
		["_func", [["setActor", 4]]],
		["A fair few unfortunate events have happened across these locations...I'd be the first to tell you as much.", "Michael"],
		["_func", [["setActor", 5]]],
		["Disaster after disaster, tragedy after tragedy...it wouldn't be an exaggeration to say this company has been damned since its inception.", "Michael"],
		["_func", [["setActor", 0]]],
		["...And every time a tragedy occurs, those there to witness it become...tainted. As do the objects and places surrounding them.", "Michael"],
		["_func", [["setActor", 1]]],
		["In fact, I've no doubt you've experienced this phenomenon already. All those props at the last location you visited...", "Michael"],
		["_func", [["setActor", 3]]],
		["...Surely you noticed how heavy the atmosphere around them felt, yes?", "Michael"],
		["_func", [["setActor", 5]]],
		["And one particular tragedy...one which I myself was there to witness...", "Michael"],
		["_func", [["setActor", 4]]],
		["...Nowhere was it seen closer than through the eyeholes of those masks.", "Michael"],
		["...I see.", "Engineer"],
		["So...what, did some kid die and possess one of these masks, or something?", "Engineer"],
		
		["_func", [["setActor", 1]]],
		["Well, no, not quite. These masks just seem to be imbued with some sort of strong, emotional energy.", "Michael"],
		
		["_func", [["setActor", 2]]],
		["One's potent despair, their fear, their...agony, some might call it.", "Michael"],
		["Some? What, do you know people who have terminology for this stuff?", "Engineer"],
		["_func", [["setActor", 0]]],
		["Yes, I've...had people in my life who studied the phenomenon very closely.", "Michael"],
		["...Uh huh.", "Engineer"],
		["All of this is a little beyond me...but I guess I'm glad you're the one handling these things.", "Grike"],
		["So, just one more after this, huh?", "Grike"],
		["_func", [["setActor", 1]]],
		["Yes, that's right. And this last one is the most important one of all.", "Michael"],
		["_func", [["setActor", 4]]],
		["...So don't mess this up.", "Michael"],
		["_func",
			[
				["removeActor"], 
				["fadeMusic", "musMidnight_Michael", 0, 1000]
			]
		],
		
		["...And so, Michael vanished once more.", ""],
		["...Somehow, I feel like I have even more questions than I did two nights ago.", "Engineer"],
		["...Ah, whatever. I'll never have to think about this again after tomorrow.", "Engineer"],
		["One mask left...let's just get this over with.", "Engineer"],
		["_func", [["salvage"]]]
	]
}